As a Lead Level Artist at Cloud Chamber you will join our talented group of
developers and lead a team of artists responsible for creating compelling,
stylized, high-quality level art and immersive world-building under the guidance
of the Art Director and Associate Art Director.
As a leader, your role is to build and foster a collaborative process, and share
your vast knowledge of tools and best practices with your team. As an artist,
your years of experience in the games industry have given you a solid
understanding of form and composition as well as the ability to skillfully work
within constraints and harmoniously collaborate with other departments. You will
be asked to use all the tools and experience at your disposal to bring our
richly imagined world to life.
What You’ll Do:
* Partner with other Art Leads to manage, mentor, and inspire a team of World
Builders and Level Artists.
* Work closely with the Art Director, Associate Art Director, and other Leads
to ensure artistic consistency and unity across the project.
* Collaborate with Design and Narrative Leads to create immersive and
believable environments.
* Design and improve upon the modular systems of architecture for our levels.
* Provide objective, empathetic feedback and establish realistic development
schedules.
* Manage the day-to-day activities of the World Art Team.
* Mentor and manage the career growth and development of the artists on your
team.
* Create and manage asset lists in collaboration with internal and external
partner teams.
* Coordinate workflow, support interdisciplinary communication, and facilitate
efficient and effective building of the game world.
What We’ll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and
embracing change. We will work closely and constructively across design, art,
engineering, animation, and audio teams to realize our creative ambitions.
Together, we will stay current on technological advancements and identify
solutions to overcome developmental obstacles to deliver a world-class AAA
experience.
Skills & Experiences:
* 7 or more years of experience in internal game development with an emphasis
on environmental art or level architecture.
* At least 2 shipped titles (UE5/UE4 preferred), one shipped title in a
leadership capacity, AAA titles preferred.
* Prior experience leading other artists and managing their career growth,
goal-setting, and overall job performance.
* Ability to communicate and collaborate across multiple disciplines and
locations clearly and effectively.
* Knowledge of current industry standard tools: 3D Studio Max / Maya, ZBrush,
Substance, Photoshop, etc.
* Recent use of industry standard game editors (UE5 preferred).
* Experience with industry-standard asset management tools.
* Ability to support, inspire, and elevate team capabilities.
* Knowledge of classic drawing and/or painting techniques with the ability to
sketch out ideas on paper.
* Solid awareness and sense of spatial composition and proportions.
* Understanding of basic architecture.
* Comfortable working in an iterative design environment.
Who You Are:
* A strong and empathetic leader with proven mentoring skills and a track
record of supporting high functioning teams.
* A reliable, positive force multiplier, actively seeking opportunities to
integrate work across disciplines and contribute to a healthy, supportive
team environment.
* A solid communicator with excellent written and verbal communication skills,
with the ability to articulate complex ideas clearly, package information for
diverse audiences, and deliver difficult feedback with empathy and
professionalism.
* Experienced in working in cross-disciplinary teams with strong communication
skills.
* Persistent and self-motivated with a proactive mindset.
* Able to maintain effectiveness and quality under pressure, ambiguity, and
fast-changing priorities.
* An active listener able to build and maintain trust-based relationships
across all levels of the organization, understand differing perspectives, and
navigate organizational complexity with tact and emotional intelligence.
* Highly open to feedback and direction, possessing a desire to learn new
skills, and capable of producing quick, quality revisions based on new
insights or constraints.
* A strong ownership of tasks, striving to drive work forward autonomously
while maintaining a critical eye for detail and organization, ensuring high
standards of quality.
* Dedicated to upholding Cloud Chamber's core values, contributing to a
positive and respectful company culture while striving for excellence in all
endeavors.
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative,
immersive, and meaningful experiences that stay with you long after you’ve
rolled credits. Great games are born from great collaborations, supported by a
culture that brings out the best in our teams. We work openly, learn through
play, take ownership, push ourselves to be better, and deliver for our players.
As an equal opportunity employer, we are committed to ensuring that qualified
individuals with disabilities are provided reasonable accommodation to
participate in the job application or interview process, perform their essential
job functions, and receive other benefits and privileges of employment. Please
contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or
personal email accounts to contact prospective employees or conduct interviews.
When emailing prospective employees, we only use 2K.com accounts.
The pay range for this position in California at the start of employment is
expected to be between $125,400 and $185,580 USD per Year. However, base pay
offered is based on market location, and may vary further depending on
individualized factors for job candidates, such as job-related knowledge,
skills, experience, and other objective business considerations. Subject to
those same considerations, the total compensation package for this position may
also include other elements, including a bonus and/or equity awards and
eligibility to participate in our 401(K) plan and Employee Stock Purchase
Program. Regular, full-time employees are also eligible for a range of benefits
at the Company, including: medical, dental, vision, and basic life insurance
coverage; 14 paid holidays per calendar year; paid vacation time per calendar
year (ranging from 15 to 25 days) or eligibility to participate in the Company's
discretionary time off program; up to 10 paid sick days per calendar year; paid
parental and compassionate leave; wellbeing programs for mental health and other
wellness support; family planning support through Maven; commuter benefits; and
reimbursements for fitness-related expenses.