As a Lead Lighting Artist at Cloud Chamber, you will join our talented
development team to help shape our visual narrative and atmosphere. In this
role, you’ll collaborate with a passionate group of game developers to craft
visually stunning, dynamic lighting that supports world-class real-time
environments and cinematics—bringing the richly imagined world of BioShock to
life.
What You’ll Do:
As a Lead Lighting Artist, you are a primary driver of your direct reports'
success. You will set clear expectations, provide coaching, and manage the
health, career growth, and output of a high-performing art team while
establishing best practices across lighting pipelines.
* Lead a team of lighting artists and provide guidance, feedback, and
mentorship to ensure high-quality results.
* Establish best practices and standards within the team to drive productivity,
quality, and excellence.
* Foster a positive, proactive, and agile work environment that encourages
innovation and collaboration.
* Collaborate closely with the Art Director and other leads, to understand and
uphold the visual style and direction for lighting.
* Develop and maintain a consistent and efficient lighting pipeline and
workflows, acting as the primary point of contact for issues, proactively
resolving problems and addressing roadblocks.
* Research and implement new techniques and technologies related to lighting
with the goal of continuous development and improvement.
* Collaborate with:
* Our Core Tech Team to ensure adherence to technical specifications and
optimization requirements for real-time rendering engines.
* Production and scheduling teams to define realistic timelines and manage
project priorities.
* Other groups within the art department to achieve cohesive and visually
stunning results.
* Continuously monitor project progress with an eye for improvement and
optimization, providing updates to cross-functional stakeholders, and
adjusting priorities as needed.
* Receive and apply constructive feedback as part of our iterative process
effectively while maintaining a positive attitude.
What We’ll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and
embracing change. We will work closely and constructively across design, art,
engineering, animation, and audio teams to realize our creative ambitions.
Together, we will stay current on technological advancements and identify
solutions to overcome developmental obstacles to deliver a world-class AAA
experience.
Skills & Experiences:
* 7+ years of experience in real-time lighting and final rendering, with a
proven track record as an Art Lead on at least one shipped AAA title.
* Deep understanding of Physically Based Rendering (PBR), runtime optimization,
lighting for in-game cinematics, and practical expertise with Unreal Engine 5
(specifically Lumen Lighting and Sequencer).
* Demonstrated history of successfully recruiting, developing, mentoring, and
retaining top artistic talent while managing workload output and team
well-being.
* Proven experience collaborating directly with Core Tech and Production teams
to establish and optimize real-time pipelines under runtime constraints.
Who You Are:
* A reliable, positive force multiplier, actively seeking opportunities to
integrate work across disciplines and contribute to a healthy, supportive
team environment.
* A solid communicator with excellent written and verbal communication skills,
with the ability to articulate complex ideas clearly, package information for
diverse audiences, and deliver difficult feedback with empathy and
professionalism.
* Experienced in working in cross-disciplinary teams with strong communication
skills.
* Persistent and self-motivated with a proactive mindset.
* Able to maintain effectiveness and quality under pressure, ambiguity, and
fast-changing priorities.
* An active listener able to build and maintain trust-based relationships
across all levels of the organization, understand differing perspectives, and
navigate organizational complexity with tact and emotional intelligence.
* Highly open to feedback and direction, possessing a desire to learn new
skills, and capable of producing quick, quality revisions based on new
insights or constraints.
* A strong ownership of tasks, striving to drive work forward autonomously
while maintaining a critical eye for detail and organization, ensuring high
standards of quality.
* Dedicated to upholding Cloud Chamber's core values, contributing to a
positive and respectful company culture while striving for excellence in all
endeavors.
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative,
immersive, and meaningful experiences that stay with you long after you’ve
rolled credits. Great games are born from great collaborations, supported by a
culture that brings out the best in our teams. We work openly, learn through
play, take ownership, push ourselves to be better, and deliver for our players.
The pay range for this position in California at the start of employment is
expected to be between $150,400 and $180,000 USD per Year. However, base pay
offered is based on market location, and may vary further depending on
individualized factors for job candidates, such as job-related knowledge,
skills, experience, and other objective business considerations. Subject to
those same considerations, the total compensation package for this position may
also include other elements, including a bonus and/or equity awards and
eligibility to participate in our 401(K) plan and Employee Stock Purchase
Program. Regular, full-time employees are also eligible for a range of benefits
at the Company, including: medical, dental, vision, and basic life insurance
coverage; 14 paid holidays per calendar year; paid vacation time per calendar
year (ranging from 15 to 25 days) or eligibility to participate in the Company's
discretionary time off program; up to 10 paid sick days per calendar year; paid
parental and compassionate leave; wellbeing programs for mental health and other
wellness support; family planning support through Maven; commuter benefits; and
reimbursements for fitness-related expenses.
#LI-Remote
As an equal opportunity employer, we are committed to ensuring that qualified
individuals with disabilities are provided reasonable accommodation to
participate in the job application or interview process, perform their essential
job functions, and receive other benefits and privileges of employment. Please
contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or
personal email accounts to contact prospective employees or conduct interviews.
When emailing prospective employees, we only use 2K.com accounts